Halloween Fallout
I’m not a big fan of Zombies. Vampires I like. Werewolves? Fucking awesome. I can even get into mummies every once in awhile. And I liked that one Unicorns album about being a ghost (you know, the only they ever made). But zombies never did anything for me. Maybe it’s that they have always been an excuse for the horror genre to play with allegory and social commentary, both of which are fine things on their own but maybe not as cool as Vampires fighting Werewolves with giants swords, glowing whips and shurikens made of silver.
Along with refined sugar and the inevitable news story about 50 year-old pedophiles putting rufies in Haloween candy, zombies infecting other mediums is a natural by-product of the holiday (holinight? Halliwnight?). And so it is with games.
I don’t get all the brouhaha over zombies in games. Tom Chick likes the new Spiderman game mostly because it simulates a zombie breakout in an open world and does a good job of it. And far be it for me to take umbrage when one of my favorite game writers puts digital ink to page. Me, I couldn’t care less. Sure I liked Dead Rising. But shooting slow-moving undead husks? Just doesn’t do that much for me. Frankly, it sounds like a lot of games I’ve already played.