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Revisiting Rapture

There’s so much to say about Bioshock 2, much like its precursor. It deserves a thorough dismantling of its use of rhetoric and gameplay. Like Delta in the watery ecosystem of rapture, Bioshock 2 makes you part of its systems, and the result is wonderful. So wonderful, in fact, that when it becomes necessary to end the game (and the story of Delta), and the experience becomes much more linear and teeters at the gulf between styles, it’s hard not to feel dissapointed.

Linear corridors are really not what the system is made for. Maybe this is the gnarled, misanthropic PC gamer inside me, but I want Bioshock 2 to be bigger and more expansive: more options; more types of enemies; a more thorough geography. Maybe next time.

Also, make sure you turn off the vita chambers.

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