Sleight of hand
I just can’t get into card games. As a much younger man, I played Magic: The Gathering until the sun came up, but ever since then, and because of those experiences, collectable card games have always had a certain funk on them that has made me perpetually apprehensive about the card mechanic.
So I’m a bit dismayed that Solium Infernum sounds so fucking awesome. It’s basically a strategy game where you vie for the control of Hell as some kind of infernal prince, using guile or strategy to win the most heinous throne. And it’s multiplayer, and it has play-by-email, which is perfect when you’re like me and you can’t get more than two gamers together to save your life. So that’s all great, right? But there’s this card game mechanic sitting right in the middle of it, and that bugs me. Apparently the cards are less important than they were in Armageddon Empires, which is good but still… collectable card games. Ew.