Not chosen
Apparently, NBA Ballers: Chosen One is not very good.
Making a good basketball game is extremely difficult, but NBA: Homecourt, which was by no means a perfectly realized basketball simulation, had the right mix of disparate design elements to be fun and addicting, especially when played in short spurts. Part of Homecourt’s draw was that, after making your own personalized “baller,” the game gave you four or five pick-ups games to learn how to play and then immediately made your baller a super bad-ass at one thing, like dunking or outside shooting. Your character was instantly separated from the crowd.
But most of the good things about Homecourt have very little to do with the actual game of basketball that people around the world play everyday. Unlike Football, Soccer, or even Hockey, Basketball is very match a sport of individuals and match-ups. It’s a sport where one person can completely take over a game or a series of games due to their own personal talent, skill, and drive. In a lot of ways it may be an issue of the granularity of control - how much can you do on a controller to approximate the complexity of body control and positioning that mean so much on the court? These are the kinds of issues that need to be addressed when designing controls for any sports game, but they’re particularly pertinent in simulating the game of basketball.
Multiply the task by the giving the players three to five onscreen avatars to control and it’s not surprising that most basketball games just aren’t very good.
It doesn’t help that NBA Baller: Chosen One is ugly.