In an otherwise laudatory post, Fallout 3 producer Ashely Cheng bemoans Blizzard’s decision to “stay on the conservative side of game design” with Diablo 3 and Starcraft 2. I think this is a pretty interesting assertion that deserves some exploration. Is Blizzard too conservative?
My immediate reaction is yes, Blizzard is too conservative. This was the first thing I thought when Starcraft 2 was unveiled, and I think most people would agree that whether SC2 is fun or not, Dawn of War 2 will likely be a far more innovative (and dare I say, interesting) product.
Blizzard is in a unique position: they are almost universally praised for their excellent games and their headquarters happens to be stationed directly above one of the largest money pits in the contiguous 48. Once propelled into action (and who knows what dark forces can move a behemoth such as Blizzard to begin production on another addictive goody), they make some of the best, most polished, and most fun games around. And everyone knows it.
To get that kind of reputation, however, you have to make great games. And when you make a great game, no one wants it to change. And thus, the paradox: you’re Blizzard; you have the resources to make your wildest dreams true, and yet you’re yoked to your franchises. Wild and brilliant design innovations are lurking in nearly every brain working at Blizzard, Inc., but those brains are chained to the past. After all, the past is where the moneyhats come from.
But I’m going to take the other side when it comes to Diablo III; the game looks like much more of the same on the surface, but I think there’s a lot of new and interesting things going on under the hood. Shacknews’s Nick Breckon has a great feature up about what we know so far about the game, and some of the information that’s been revealed is remarkably forward-looking.
One of the most interesting things is this:
A new “Adventure” system will power randomly generated scripted events. An example provided was an area the player would come across, such as an old abandoned house, that may have a story behind it and enemies to dispatch.
This strikes me as a huge, huge undertaking, but procedural quest generation are pretty clearly where the RPG genre will be moving soon, and it’s pretty awesome that Blizzard is taking the lead here. This is the kind of thing that Toady is currently doing in Dwarf Fortress and even in its current simple form it’s quite compelling.
Neither Diablo III nor Starcraft 2 are close to being released, so perhaps Ashely Cheng is right and Blizzard is being too conservative. My take on it, though, is that while Cheng is undeniably correct about SC2, Diablo III may end up containing some very innovative elements.