October 2008
5 posts
Halloween Fallout
I’m not a big fan of Zombies. Vampires I like. Werewolves? Fucking awesome. I can even get into mummies every once in awhile. And I liked that one Unicorns album about being a ghost (you know, the only they ever made). But zombies never did anything for me. Maybe it’s that they have always been an excuse for the horror genre to play with allegory and social commentary, both of which...
Star Wars: The Old Republic
I guess it’s a bit better than the name I came up with.
Massively Knights Multiplayer of the Online New...
It’s happening.
I have no idea what the KOTOR MMO will look like, but if I had to guess I would say that it will be an online massively-multiplayer roguelike, with ASCII graphics and optional tilesets, with hardcore permadeath and one gigantic server.
What makes Dwarf Fortress different?
I was talking to a friend who hadn’t played DF yet, and this is the story I told to demonstrate the differences between Dwarf Fortress and, well, every other game that exists. A common problem in Dwarf Fortress is pet overpopulation. Dwarves, it seems, are not keen to follow Bob Barker’s advice. I had a fortress that was going quite well, my dwarves happily churning out food, drink,...
Hinterland impressions
Hinterland is out. My initial impressions are positive, but I’ve only put about 45 minutes into the game so they are definitely initial. I like some of the more esoteric design decisions, like how you control only one character even though you are doing city-building, adventuring in a party, and lots of other things that usually allow you to control more than one person. It makes it feel very...